Difference between revisions of "Shark knife"
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Foxwarrior (Talk | contribs) (Created page with "{{Gear |name=Shark Knife |itemtype=Weapon |fluff=A compressed air cartridge in the handle is connected to an injection mechanism in this knife. |points=2 |weight=0.25 Kilogr...") |
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− | {{Gear | + | {{Image|Shark Knife|150px}}{{Gear |
|name=Shark Knife | |name=Shark Knife | ||
|itemtype=Weapon | |itemtype=Weapon | ||
Line 5: | Line 5: | ||
|points=2 |weight=0.25 [[Kilograms]] | |points=2 |weight=0.25 [[Kilograms]] | ||
|descriptors=[ [[Muscle-Damage]] ], [ [[Thrown]] ] | |descriptors=[ [[Muscle-Damage]] ], [ [[Thrown]] ] | ||
− | |reload=[[Move Action]] | + | |reload=[[Move action|Move Action]] |
|ammunition=A 1 attack cartridge weighs 0.25 [[kilograms]]. | |ammunition=A 1 attack cartridge weighs 0.25 [[kilograms]]. | ||
− | |damage=1d6 Physical | + | |damage=1d6-1 Physical |
|handedness=The Shark Knife can only be used one-handed. | |handedness=The Shark Knife can only be used one-handed. | ||
− | |effect1=The Shark Knife does not require ammo to use, but if you hit a target with a [[Piercing]] attack and do enough damage to pass any armor or cover in the way, you may expend the Shark Knife's | + | |effect1=The Shark Knife does not require ammo to use, but if you hit a target with a [[Piercing]] attack and do enough damage to pass any armor or cover in the way, you may expend the Shark Knife's ammunition to deal another 1d6-1 Cold damage directly to the target. |
|special=Shark knives may be used as [[Piercing]] weapons. | |special=Shark knives may be used as [[Piercing]] weapons. | ||
}} | }} |
Latest revision as of 20:22, 23 June 2024
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Shark Knife Weapon
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A compressed air cartridge in the handle is connected to an injection mechanism in this knife. | |
[ Muscle-Damage ], [ Thrown ] | |
Coins 20 Weight 0.25 Kilograms
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Damage: 1d6-1 Physical | |
Reload Time: Move Action | |
Ammunition: A 1 attack cartridge weighs 0.25 kilograms. | |
Handedness: The Shark Knife can only be used one-handed. | |
Effects: The Shark Knife does not require ammo to use, but if you hit a target with a Piercing attack and do enough damage to pass any armor or cover in the way, you may expend the Shark Knife's ammunition to deal another 1d6-1 Cold damage directly to the target. | |
Special: Shark knives may be used as Piercing weapons. |