Difference between revisions of "Salt golem"
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==== Salt Golem ==== | ==== Salt Golem ==== | ||
+ | {{Image|Salt Golem|350px}} | ||
+ | A salt golem is a cube of salt, with salt legs protruding out of the center of each side. | ||
− | + | Salt golems are not particularly smart, and can only speak Machine languages. | |
{{Creature | {{Creature | ||
− | |name=Salt Golem |points= | + | |name=Salt Golem |points=35 |tier=Elite |
− | | | + | |descriptors=[ [[Machine]] ], [ [[Angel]] ], [ [[Black]] ] |
− | | | + | |basicspecialties=Physical Evasion, Stubborn, Offensive, Brutal |
− | |movement= | + | |advancedspecialties=Avoider, Aggressive, Sturdy |
− | |hp= | + | |extras=Big |
− | | | + | |ad=5 |gd=6 |will=1 |
− | |size= | + | |accuracy=2 |agility=0 |stealth=0 |perception=-1 |
+ | |movement=45 meter [[land speed]] with 2 meter jump. 10 meter [[swim speed]] with 10 meter sink. | ||
+ | |hp=4 |toughness=4 | ||
+ | |savedc=5 |muscle=3 |magic=0 | ||
+ | |size=2 meters |reach=1.5 meters |weight=2200 [[Kilograms]] | ||
}} | }} | ||
+ | The salt golem's [[unarmed]] attacks deal 1d6+3 damage ([[Muscle]] included) and cause wounded targets to become [[shriveled]] until they recover from this by drinking plenty of fluids and waiting for a minute. | ||
+ | |||
+ | It can attack unattended bodies of water with its [[unarmed]] attacks, drying 2 cubic meters up with every successful hit. | ||
+ | |||
+ | When reduced to 0 or less HP, a salt golem explodes in a cloud of salt, which fills a 4 meter radius [[blast]] for 3 rounds and cannot be seen through: this destroys the salt golem. | ||
+ | |||
+ | ===== Advancement ===== | ||
+ | |||
+ | '''Salt Shot (10 points):''' The Salt Golem gains a Salt Shot weapon, which deals 1d6+2 Physical damage ([[Muscle]] included) and has a range of 30m/60m. Creatures it wounds become [[shriveled]] as per its [[unarmed]] attacks. The Salt Golem's jump distance increases by 2 meters. The Salt Golem gains two [[Advanced Specialties]]. | ||
+ | |||
+ | '''Preservative (2 points):''' If the Salt Golem would wound a creature from -1 HP or above to -2 HP or below, the creature is only reduced to -1 HP. The Salt Golem gains one [[Basic Specialty]]. | ||
+ | |||
+ | '''Pact of Persistence (20 points):''' The Salt Golem becomes Paragon tier (giving it +1 HP), gains an [[Advanced Specialty]], and can form a '''[[Pact]] of Persistence''', which grants the other creature the Salt Golem's ability to shrivel creatures and dry up water with its [[unarmed]] attacks, but requires them to never kill another creature. The penalty for '''Breaking the Pact''' is a 4 energy [[Personal Sacrifice]]. |
Latest revision as of 19:05, 23 June 2024
Salt Golem
A salt golem is a cube of salt, with salt legs protruding out of the center of each side.
Salt golems are not particularly smart, and can only speak Machine languages.
Salt Golem Elite — 35 points
| |
AD 5 GD 6 Will 1 HP 4 Toughness 4 | |
Muscle 3 Accuracy 2 Save DC 5 Magic Power 0 | |
Stealth 0 Perception -1 Agility 0 | |
Descriptors [ Machine ], [ Angel ], [ Black ] | |
Movement 45 meter land speed with 2 meter jump. 10 meter swim speed with 10 meter sink. | |
Size 2 meters Reach 1.5 meters | |
Carrying Capacity 80 kilograms Weight 2200 Kilograms | |
Basic Specialties Physical Evasion, Stubborn, Offensive, Brutal | |
Advanced Specialties Avoider, Aggressive, Sturdy | |
Extras Big |
The salt golem's unarmed attacks deal 1d6+3 damage (Muscle included) and cause wounded targets to become shriveled until they recover from this by drinking plenty of fluids and waiting for a minute.
It can attack unattended bodies of water with its unarmed attacks, drying 2 cubic meters up with every successful hit.
When reduced to 0 or less HP, a salt golem explodes in a cloud of salt, which fills a 4 meter radius blast for 3 rounds and cannot be seen through: this destroys the salt golem.
Advancement
Salt Shot (10 points): The Salt Golem gains a Salt Shot weapon, which deals 1d6+2 Physical damage (Muscle included) and has a range of 30m/60m. Creatures it wounds become shriveled as per its unarmed attacks. The Salt Golem's jump distance increases by 2 meters. The Salt Golem gains two Advanced Specialties.
Preservative (2 points): If the Salt Golem would wound a creature from -1 HP or above to -2 HP or below, the creature is only reduced to -1 HP. The Salt Golem gains one Basic Specialty.
Pact of Persistence (20 points): The Salt Golem becomes Paragon tier (giving it +1 HP), gains an Advanced Specialty, and can form a Pact of Persistence, which grants the other creature the Salt Golem's ability to shrivel creatures and dry up water with its unarmed attacks, but requires them to never kill another creature. The penalty for Breaking the Pact is a 4 energy Personal Sacrifice.