Difference between revisions of "Battlemech"

From Gempunks
Jump to: navigation, search
(Battlemech)
 
(3 intermediate revisions by the same user not shown)
Line 5: Line 5:
 
|technologies=Military Vehicles
 
|technologies=Military Vehicles
 
|descriptors=[ [[Machine]] ]
 
|descriptors=[ [[Machine]] ]
|ad=5 |gd=8 |will=4
+
|ad=4 |gd=6 |will=2
 
|stealth=0
 
|stealth=0
 
|hp=6 |toughness=10
 
|hp=6 |toughness=10
Line 24: Line 24:
 
You may apply any number of the following options.
 
You may apply any number of the following options.
  
'''Nuclear Engine''' (Requires Miniaturized Fission [[Technologies (Cybergems)|technology]]): The battlemech's speeds increase by 50%, its carrying capacity increases by 3000 [[kilograms]], and its [[Power Regeneration]] increases by 3. When the '''Engine''' is destroyed, it explodes, making a ranged attack against every creature and unattended object in a 300 meter [[spray]] for 1d6+4 Heat damage, with an accuracy of +5. The battlemech is worth 20 additional points.
+
'''Nuclear Engine''' (Requires Miniaturized Fission [[Technologies (Cybergems)|technology]]): The battlemech's speeds increase by 50%, its carrying capacity increases by 3000 [[kilograms]], and its [[Power Regeneration]] increases by 3. When the '''Engine''' is destroyed, it explodes, making a ranged attack against every creature and unattended object in a 300 meter [[spray]] for 1d6+3 Heat damage, with an accuracy of +5. The battlemech is worth 20 additional points.
  
 
===== Components =====
 
===== Components =====
  
'''Legs''' (Two, targetable from any side except Top): HP 2, Toughness 6, AD 8. Destroying a leg forces the battlemech to fall [[prone]], and lose the ability to stand up again.
+
'''Legs''' (Two, targetable from any side except Top): HP 2, Toughness 6, AD 5. Destroying a leg forces the battlemech to fall [[prone]], and lose the ability to stand up again.
  
'''Engine''' (Targetable from Rear): HP 2, Toughness 7, AD 8. Destroying the engine forces the battlemech to travel at half the speed it was moving on the previous round, then come to a halt.
+
'''Engine''' (Targetable from Rear): HP 2, Toughness 7, AD 5. Destroying the engine forces the battlemech to travel at half the speed it was moving on the previous round, then come to a halt.
  
 
===== Movement Modes =====
 
===== Movement Modes =====

Latest revision as of 20:04, 23 June 2024

Battlemech

Battlemech.png


Battlemech
Paragon   —   1400 Coins
Technologies: Military Vehicles
AD  4     GD 6     Will 2     HP  6     Toughness 10
Descriptors  [ Machine ]
Size  8 meters     Reach 0 meters
Carrying Capacity 6000 kilograms      Weight 20000 kilograms
Power Storage  6     Power Regeneration 3

The Battlemech's Light Weapons can fire in any direction.

Options

You may apply up to one of the following options.

Jump Jets: The battlemech gains a new Movement Mode before SlowFly: Minimum Speed 0 meters, Maximum Speed 75 meters, 0 meter Turning Radius, Climb 15 meters, Instability 2, aerial. The battlemech is worth 15 additional points.

Quadruped: The battlemech gains two additional legs, and doesn't suffer from losing legs until it loses a second one. This weighs 3000 kilograms.

You may apply any number of the following options.

Nuclear Engine (Requires Miniaturized Fission technology): The battlemech's speeds increase by 50%, its carrying capacity increases by 3000 kilograms, and its Power Regeneration increases by 3. When the Engine is destroyed, it explodes, making a ranged attack against every creature and unattended object in a 300 meter spray for 1d6+3 Heat damage, with an accuracy of +5. The battlemech is worth 20 additional points.

Components

Legs (Two, targetable from any side except Top): HP 2, Toughness 6, AD 5. Destroying a leg forces the battlemech to fall prone, and lose the ability to stand up again.

Engine (Targetable from Rear): HP 2, Toughness 7, AD 5. Destroying the engine forces the battlemech to travel at half the speed it was moving on the previous round, then come to a halt.

Movement Modes

Slow: The Battlemech can travel over obstacles up to 5 meters high.

  • Minimum Speed: 0 meters
  • Maximum Speed: 200 meters
  • Turning Radius: 2 meters

Sprint: The Battlemech can travel over obstacles up to 1 meter high.

  • Minimum Speed: 200 meters
  • Maximum Speed: 500 meters
  • Turning Radius: 40 meters
  • Instability: 1