Difference between revisions of "Deathtouched"

From Gempunks
Jump to: navigation, search
(Deathtouched)
 
Line 10: Line 10:
 
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[White]] ]
 
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[White]] ]
 
|tier=Common
 
|tier=Common
|ad=3 |gd=3 |will=0
+
|ad=4 |gd=4 |will=0
 
|accuracy=0 |stealth=0 |perception=0 |agility=0
 
|accuracy=0 |stealth=0 |perception=0 |agility=0
 
|hp=1 |toughness=4 |savedc=4 |muscle=0 |magic=0
 
|hp=1 |toughness=4 |savedc=4 |muscle=0 |magic=0

Latest revision as of 18:26, 23 June 2024

Deathtouched

Deathtouched.png

These pale, white-haired Humans were subjected to high but nonlethal amounts of White energies for significant periods of time, or are the descendants thereof.

Base Stats
Deathtouched
Common   —   3 points
AD  4     GD 4     Will 0     HP  1     Toughness 4
Muscle 0     Accuracy  0     Save DC 4     Magic Power 0
Stealth 0     Perception 0     Agility 0
Descriptors  [ Blooded ], [ Bony ], [ Living ], [ White ]
Movement  15 meter land with 1 meter jump. 3 meter swim with 5 meter sink.
Size  1 meter     Reach 1 meter
Carrying Capacity 10 kilograms      Weight 60-90 Kilograms
Race  Deathtouched

Deathtouched live on a diet of bones, and when they kill a Common-tier or stronger creature with a heavy attack in melee, they may immediately heal 1 wound.

Deathtouched are somewhat attuned with White energies to the point that a predominance of other colors can impair their ability to live. While they have more non-White gems implanted than White ones they get -1 to Toughness.

Unique Options
Paragon White Power
Paragon Tier Expertise
Prerequisites  Deathtouched
Bonuses:
♦ Choose one of the following spells: animate skeletons, trace bindings, bone prison, or turn undead. You may cast that spell (sans Boosts) without needing charges or a gem.
♦ You can see 5% farther.
Special: This class may be taken multiple times.


Legend White Power
Legend Tier Expertise
Prerequisites  Deathtouched
Bonuses:
♦ Choose one of the following spells: wall of bone or spine throw. You may cast that spell (sans Boosts) without needing charges or a gem.
♦ You can see 5% farther.
Special: This class may be taken up to two times.