Difference between revisions of "Fire attunement"

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(know what, being magic-damage instead of muscle-damage is an established mechanic, and makes this moderately useful)
 
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|prerequisites=[[Fireweasel]]
 
|prerequisites=[[Fireweasel]]
 
|bonus1=You gain [[Resistances|Heat Resist 1]]. Taken a second time, this improves to 2. A third time, you gain [[Resistances|Cold Resist 1]]
 
|bonus1=You gain [[Resistances|Heat Resist 1]]. Taken a second time, this improves to 2. A third time, you gain [[Resistances|Cold Resist 1]]
|bonus2=You may have your [[unarmed]] attacks deal 1d6-1 Heat damage, be [ [[Magic-Damage]] ] instead of [ [[Muscle-Damage]] ], and light wounded targets [[on fire]]. Taken additional times, the damage increases by 1 each time.
+
|bonus2=You may have your [[unarmed]] attacks deal 1d6-2 Heat damage, be [ [[Magic-Damage]] ] instead of [ [[Muscle-Damage]] ], and light wounded targets [[on fire]]. Taken additional times, the damage increases by 1 each time.
 
|bonus3=You get +2 meters to your movement speeds.
 
|bonus3=You get +2 meters to your movement speeds.
 
|special=This class may be taken up to three times.
 
|special=This class may be taken up to three times.
 
}}
 
}}

Latest revision as of 18:27, 23 June 2024

Fire Attunement
Common Tier Expertise
Prerequisites  Fireweasel
Bonuses:
♦ You gain Heat Resist 1. Taken a second time, this improves to 2. A third time, you gain Cold Resist 1
♦ You may have your unarmed attacks deal 1d6-2 Heat damage, be [ Magic-Damage ] instead of [ Muscle-Damage ], and light wounded targets on fire. Taken additional times, the damage increases by 1 each time.
♦ You get +2 meters to your movement speeds.
Special: This class may be taken up to three times.