Difference between revisions of "Skull grenade"
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|descriptors=[ [[Bound]] ], [ [[Magic-Damage]] ] | |descriptors=[ [[Bound]] ], [ [[Magic-Damage]] ] | ||
|target=A skull you are [[touch|holding]] | |target=A skull you are [[touch|holding]] | ||
− | |effect=When it is thrown, the spell is unbound. One round after it is unbound, the skull detonates in a 12 meter [[spray]] of blinding light, [[blinded|blinding]] creatures in the area for 1d6 rounds and dealing 1d6- | + | |effect=When it is thrown, the spell is unbound. One round after it is unbound, the skull detonates in a 12 meter [[spray]] of blinding light, [[blinded|blinding]] creatures in the area for 1d6 rounds and dealing 1d6-2 Light damage to them. The spray of light is visible from 24000 meters away. |
The skull can be thrown up to 20 meters as a [[Heavy]] [[Grenade]], and throwing it is not part of this spell's activation. | The skull can be thrown up to 20 meters as a [[Heavy]] [[Grenade]], and throwing it is not part of this spell's activation. |
Latest revision as of 19:49, 23 June 2024
Skull Grenade Elite
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The inside of the skull glows gently. | |
[ Bound ], [ Magic-Damage ] | |
Cast Time: Move Action | |
Target: A skull you are holding | |
Effect: When it is thrown, the spell is unbound. One round after it is unbound, the skull detonates in a 12 meter spray of blinding light, blinding creatures in the area for 1d6 rounds and dealing 1d6-2 Light damage to them. The spray of light is visible from 24000 meters away.
The skull can be thrown up to 20 meters as a Heavy Grenade, and throwing it is not part of this spell's activation. | |
Unique Boosts: Undead-Turning Grenade (+0 Tiers): The light damage is only dealt to [ Undead ] creatures. |