Difference between revisions of "Extruder"
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==== Extruder ==== | ==== Extruder ==== | ||
− | The extruder is a ribcage and a tail. It moves by growing ribs from its spine and adding to its tail to maintain a height of up to 2 meters off the ground; this holds it in place well enough that it can travel up walls and ceilings. Only the tail part is actually part of the creature; the remainder of the ribcage is merely detritus | + | The extruder is a ribcage and a tail. It moves by growing ribs from its spine and adding to its tail to maintain a height of up to 2 meters off the ground; this holds it in place well enough that it can travel up walls and ceilings. Only the tail part is actually part of the creature; the remainder of the ribcage is merely detritus. |
Extruders live on a [[survival|diet of bones]]. Extruders are not particularly smart, and cannot speak. Extruders get -1 to Perception in bright light. | Extruders live on a [[survival|diet of bones]]. Extruders are not particularly smart, and cannot speak. Extruders get -1 to Perception in bright light. | ||
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{{Creature | {{Creature | ||
|name=Extruder |points=65 |tier=Paragon | |name=Extruder |points=65 |tier=Paragon | ||
− | |descriptors=[ [[Bony]] ], [ [[Undead]] ] | + | |descriptors=[ [[Bony]] ], [ [[Undead]] ], [ [[White]] ] |
|basicspecialties=Avoider, Defensive, Offensive, Violent, Sturdy | |basicspecialties=Avoider, Defensive, Offensive, Violent, Sturdy | ||
|advancedspecialties=Avoider 2, Ungrabbable, Determined, Aggressive, Violent 2, Stealthy, Perceptive, Sturdy, Super-Violent | |advancedspecialties=Avoider 2, Ungrabbable, Determined, Aggressive, Violent 2, Stealthy, Perceptive, Sturdy, Super-Violent | ||
|fearresponse=Frenzy | |fearresponse=Frenzy | ||
|ad=9 |gd=8 |will=1 | |ad=9 |gd=8 |will=1 | ||
− | |accuracy=2 | | + | |accuracy=2 |agility=0 |stealth=1 |perception=2 |
|movement=25 meter [[land speed]] with 2 meter jump. 5 meter [[burrow speed]]. 25 meter [[swim speed]] with 5 meter sink. | |movement=25 meter [[land speed]] with 2 meter jump. 5 meter [[burrow speed]]. 25 meter [[swim speed]] with 5 meter sink. | ||
|hp=2 |toughness=5 | |hp=2 |toughness=5 | ||
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|size=1 meters |reach=3 meters |carrying=49 [[Kilograms]] |strongman=7 |weight=30 [[Kilograms]] | |size=1 meters |reach=3 meters |carrying=49 [[Kilograms]] |strongman=7 |weight=30 [[Kilograms]] | ||
}} | }} | ||
+ | |||
+ | The extruder has only one "hand", but deals 1d6+1 damage with [[unarmed]] attacks, and when it successfully wounds a creature with an [[unarmed]] attack, that creature takes another 1d6+3 damage at the beginning of its next turn from growing bones, as it is held in place until someone can shatter the (now detritus) bones holding it steady (Toughness 4, 1 HP). | ||
===== Advancement ===== | ===== Advancement ===== | ||
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'''Greater Ribcage (50 points):''' The Extruder gets +3 meters to reach, and its rib-growing can maintain a height of up to 4 meters. Wounded creatures take another 1d6+3 damage at the beginning of each of their turns spent held in place, not only the first one. It gains four [[Advanced Specialties]]. | '''Greater Ribcage (50 points):''' The Extruder gets +3 meters to reach, and its rib-growing can maintain a height of up to 4 meters. Wounded creatures take another 1d6+3 damage at the beginning of each of their turns spent held in place, not only the first one. It gains four [[Advanced Specialties]]. | ||
− | '''Wormholes (50 points):''' As a [[minor action]], the Extruder can create an [[extradimensional space]] with two entry points on surfaces the Extruder can visualize within 8 meters. If the Extruder imagines a surface where there isn't one, the action is wasted. The entry points are barely wide enough for the Extruder (0.2 meters). The interior of the [[extradimensional space]] is 5 meters deep, and the Volume Ratio is 100. The space is dispelled when the Extruder creates a new one. It gains four [[Advanced Specialties]]. | + | '''Wormholes (50 points):''' As a [[minor action]], the Extruder can create an [[extradimensional space]] with two entry points on surfaces the Extruder can visualize within 8 meters. If the Extruder imagines a surface where there isn't one, the action is wasted. The entry points are barely wide enough for the Extruder (0.2 meters). The interior of the [[extradimensional space]] is 5 meters deep, and the Volume Ratio is 100. The space is dispelled when the Extruder creates a new one. It gains four [[Advanced Specialties]] and becomes [ [[Purple]] ]. |
Revision as of 18:38, 27 September 2014
Extruder
The extruder is a ribcage and a tail. It moves by growing ribs from its spine and adding to its tail to maintain a height of up to 2 meters off the ground; this holds it in place well enough that it can travel up walls and ceilings. Only the tail part is actually part of the creature; the remainder of the ribcage is merely detritus.
Extruders live on a diet of bones. Extruders are not particularly smart, and cannot speak. Extruders get -1 to Perception in bright light.
Extruder Paragon — 65 points
| |
AD 9 GD 8 Will 1 HP 2 Toughness 5 | |
Accuracy 2 Save DC 7 | |
Stealth 1 Perception 2 Agility 0 | |
Fear Response Frenzy | |
Descriptors [ Bony ], [ Undead ], [ White ] | |
Movement 25 meter land speed with 2 meter jump. 5 meter burrow speed. 25 meter swim speed with 5 meter sink. | |
Size 1 meters Reach 3 meters | |
Weight 30 Kilograms | |
Basic Specialties Avoider, Defensive, Offensive, Violent, Sturdy | |
Advanced Specialties Avoider 2, Ungrabbable, Determined, Aggressive, Violent 2, Stealthy, Perceptive, Sturdy, Super-Violent |
The extruder has only one "hand", but deals 1d6+1 damage with unarmed attacks, and when it successfully wounds a creature with an unarmed attack, that creature takes another 1d6+3 damage at the beginning of its next turn from growing bones, as it is held in place until someone can shatter the (now detritus) bones holding it steady (Toughness 4, 1 HP).
Advancement
Greater Ribcage (50 points): The Extruder gets +3 meters to reach, and its rib-growing can maintain a height of up to 4 meters. Wounded creatures take another 1d6+3 damage at the beginning of each of their turns spent held in place, not only the first one. It gains four Advanced Specialties.
Wormholes (50 points): As a minor action, the Extruder can create an extradimensional space with two entry points on surfaces the Extruder can visualize within 8 meters. If the Extruder imagines a surface where there isn't one, the action is wasted. The entry points are barely wide enough for the Extruder (0.2 meters). The interior of the extradimensional space is 5 meters deep, and the Volume Ratio is 100. The space is dispelled when the Extruder creates a new one. It gains four Advanced Specialties and becomes [ Purple ].