Difference between revisions of "Ghostmaster"
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The illusion is bound to the ghostmaster. It can be an illusion of anything the Ghostmaster can imagine, but cannot be so bright as to generate [[light and shadow|bright]] light out to more than 10 meters. | The illusion is bound to the ghostmaster. It can be an illusion of anything the Ghostmaster can imagine, but cannot be so bright as to generate [[light and shadow|bright]] light out to more than 10 meters. | ||
− | The ghostmaster gets [[Demolition]] + | + | The ghostmaster gets [[Demolition]] +8. |
Ghostmasters feast on a [[Survival#Diet|diet of bones]]. Ghostmasters are quite smart, and can speak. The ghostmaster's illusions deal -1 damage in bright light. | Ghostmasters feast on a [[Survival#Diet|diet of bones]]. Ghostmasters are quite smart, and can speak. The ghostmaster's illusions deal -1 damage in bright light. |
Revision as of 18:43, 29 June 2014
Ghostmaster
A ghostmaster is a strangely hunched humanoid skeleton with exceptionally long arms and fingers. As a standard action, the ghostmaster can create an illusion in a 5 meter radius area anywhere it can see: this illusion lasts until the ghostmaster creates a new illusion. As a move action, the ghostmaster can move its current illusion up to 25 meters in the direction of its choice. If another creature moves into the area of the illusion (the illusion moving to surround the creature does not count), or begins its turn in the illusion, the ghostmaster may make a melee attack against that creature for 1d6+6 Cold damage (damage bonus included). As a cheap action, the ghostmaster may create rasping or whispering voice sounds from the illusion, or the sounds of screeching or rattling chains. If the ghostmaster uses a minor action, it may animate or otherwise change the illusion for a round.
If the ghostmaster's current illusion is ever more than 200 meters from itself, the illusion disappears and the ghostmaster must create a new one.
The illusion is bound to the ghostmaster. It can be an illusion of anything the Ghostmaster can imagine, but cannot be so bright as to generate bright light out to more than 10 meters.
The ghostmaster gets Demolition +8.
Ghostmasters feast on a diet of bones. Ghostmasters are quite smart, and can speak. The ghostmaster's illusions deal -1 damage in bright light.
Ghostmaster Legend — 305 points
| |
AD 11 GD 7 Will 3 HP 3 Toughness 5 | |
Accuracy 3 Save DC 6 | |
Stealth 3 Perception 4 Agility {{{agility}}} | |
Fear Response Frenzy | |
Descriptors [ Bony ], [ Undead ] | |
Movement 50 meter land speed with 1 meter jump. 15 meter swim speed with 5 meter sink. | |
Size 1 meter Reach 8 meters | |
Weight 30 Kilograms | |
Basic Specialties Avoider, Defensive, Offensive, Sturdy, Brutal | |
Advanced Specialties Avoider 3, Ungrabbable 2, Stubborn 2, Violent 2, Aggressive 3, Stealthy 3, Perceptive 3, Sturdy 2, Super-Aggressive 2 | |
Extras Destructive 4 |
Advancement
Larger Illusion (60 points): The Ghostmaster's illusion can occupy an area with a radius of up to 10 meters. It gains two Advanced Specialties.
Transposition (150 points): As a standard action, the Ghostmaster may swap locations with its illusion. It gains four Advanced Specialties.