Difference between revisions of "Slaughterpine"
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|descriptors=[ [[Blooded]] ], [ [[Living]] ] | |descriptors=[ [[Blooded]] ], [ [[Living]] ] | ||
|ad=7 (6 factor) |gd=8 (9 factor) |will=0 (0 factor) | |ad=7 (6 factor) |gd=8 (9 factor) |will=0 (0 factor) | ||
− | |attack=2 (6 factor) |initiative=-2 |stealth=0 |perception= | + | |attack=2 (6 factor) |initiative=-2 |stealth=0 |perception=2 (4 factor) |
|movement=None, and it can't gain any. | |movement=None, and it can't gain any. | ||
|hp=3 |toughness=4 | |hp=3 |toughness=4 |
Revision as of 06:20, 12 March 2014
Slaughterpine
A slaughterpine is a majestic evergreen tree, roughly 20 meters in height, with remarkably sharp pine cones. It has no hands. It has a ranged pine cone flinging attack, which deals 1d6+1 Physical damage and has a range of 80m/240m. If a creature is knocked unconscious by the slaughterpine's pine cone, the pine cone immediately begins to sprout from their body, dealing 1d6+1 Physical damage to the creature each turn: after 1 week, the pine cone has grown into a full slaughterpine tree. While in sprout form, pine cones have 1 HP, 5 AD, and 5 Toughness.
The slaughterpine is not particularly smart, and can only speak Vine languages.
Slaughterpine Common — 20 points
| |
AD 7 (6 factor) GD 8 (9 factor) Will 0 (0 factor) HP 3 Toughness 4 | |
Accuracy {{{accuracy}}} Save DC 6 | |
Stealth 0 Perception 2 (4 factor) Agility {{{agility}}} | |
Descriptors [ Blooded ], [ Living ] | |
Movement None, and it can't gain any. | |
Size 1 meter Reach 1 meter | |
Weight 6000 Kilograms |
Advancement
The slaughterpine may be given up to two more abilities for the normal price.
Ultrafast Sprouts (5 points): Pine cones only take 5 rounds to grow into full slaughterpine trees.
Wise Tree (5 points): The slaughterpine gains a longer, Heavy pine cone flinging attack which deals 1d6+1 Physical damage and has a range of 140m/420m. The slaughterpine can learn to speak.