Basilisk
Basilisk
This appears to be a chicken-headed snake.
Basilisks are not particularly smart, can speak, and know every language.
Basilisk Paragon — 124 points
| |
AD 4 GD 5 Will 5 HP 4 Toughness 5 | |
Muscle 2 Accuracy 3 Save DC 8 Magic Power 0 | |
Stealth 0 Perception 0 Agility -2 | |
Descriptors [ Blooded ], [ Bony ], [ Living ], [ Purple ], [ Green ] | |
Movement 75 meter land speed with 0.5 meter jump. 7 meter teleport speed. 25 meter swim speed with 2 meter sink. | |
Size 2 meters Reach 1.5 meters | |
Carrying Capacity 40 kilograms Weight 480 Kilograms | |
Basic Specialties Physical Evasion, Slippery Wit, Stubborn, Offensive, Sturdy | |
Advanced Specialties Determined 2, Aggressive 2, Sturdy 2, Super-Determined | |
Extras Big |
The basilisk has one "hand", its beak, and deals 1d6+3 damage with unarmed attacks (Muscle included). If it successfully wounds a creature to 0 or less health, that creature is teleported into a small extradimensional space with a microscopic entry point on one of the basilisk's scales, barely large enough to fit the creature. All of the basilisk's extradimensional spaces are bound to the basilisk. The basilisk's extradimensional spaces are filled with stone toxin instead of air: as the creature is turned to stone, the basilisk digests its essence, and when the creature in one of the spaces is completely petrified the space is dispelled.
At the beginning of each creature's turn, if that creature can see the basilisk, it must make a Will Save or be stunned for 1 round. The DC increases by 1 if less than 10 meters away.
Advancement
Force Gaze (30 points): As a standard action, the Basilisk may attempt to compel a chosen creature to look at it. The creature must be able to hear the Basilisk speak: if it does, it must pass a Will Save with -2 to the DC or spend a move action on its next turn trying to get to a place where it can see the Basilisk. The Basilisk gains another Advanced Specialty.
Majestic Wings (30 points): The Basilisk grows two chicken wings, which add +14.5 meters to its jump distance. If it takes a standard action at the beginning of its turn, it may stop in the air in mid-jump at some point during its turn. It then falls at the end of its turn. The Basilisk gains another Advanced Specialty.