NPCs
Bandit Common — 5 points
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AD 6 (2 factor) GD 6 (1 factor) Will 0 (0 factor) HP 1 Toughness 4 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 1 (1 factor) Perception 2 (0 factor) Agility {{{agility}}} | |
Fear Response Run | |
Descriptors {{{descriptors}}} | |
Movement 8 meter land with 1 meter jump. 3 meter swim. | |
Size 1 meter Reach 1 meter | |
Weight 70 Kilograms | |
Classes Skirmisher 1 |
Bandit Leader Common — 19 points
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AD 8 (9 factor) GD 7 (6 factor) Will 0 (0 factor) HP 1 Toughness 4 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 2 (4 factor) Perception 3 (1 factor) Agility {{{agility}}} | |
Fear Response Run, Hide | |
Descriptors {{{descriptors}}} | |
Movement 14 meter land with 3 meter jump. 9 meter swim. | |
Size 1 meter Reach 1 meter | |
Weight 75 Kilograms | |
Classes Skirmisher 4, Warrior 1 | |
Skills Nature +2, Strongman +2 |
Imperial Soldier Common — 13 points
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AD 6 (2 factor) GD 6 (3 factor) Will 1 (1 factor) HP 2 Toughness 4 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 0 (0 factor) Perception 3 (2 factor) Agility {{{agility}}} | |
Fear Response Run, Frenzy | |
Descriptors {{{descriptors}}} | |
Movement 7 meter land with 3 meter jump. 2 meter swim | |
Size 1 meter Reach 1 meter | |
Weight 75 Kilograms | |
Classes Warrior 1, Defender 1 | |
Skills Strongman +2, Items +1, Nature +1 |
Imperial Keeneye Common — 17 points
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AD 7 (4 factor) GD 7 (7 factor) Will 1 (1 factor) HP 2 Toughness 4 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 0 (0 factor) Perception 5 (4 factor +1 Ability) Agility {{{agility}}} | |
Fear Response Run, Frenzy, Hide, Freeze | |
Descriptors {{{descriptors}}} | |
Movement 9 meter land with 1 meter jump. 4 meter swim | |
Size 1 meter Reach 1 meter | |
Weight 75 Kilograms | |
Classes Warrior 3, Defender 1 | |
Skills Strongman +1, Items +2, Insight +1 |
Imperial Commando Elite — 38 points
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AD 8 (9 factor) GD 7 (5 factor) Will 1 (1 factor) HP 2 Toughness 4 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 3 (4 factor +1 ability) Perception 3 (1 factor) Agility {{{agility}}} | |
Fear Response Run, Hide | |
Descriptors {{{descriptors}}} | |
Movement 11 meter land with 1 meter jump. 6 meter swim | |
Size 1 meter Reach 1 meter | |
Weight 70 Kilograms | |
Classes Warrior 1, Skirmisher 2, Assassin 1 | |
Skills Legerdemain +2, Disguise +2 |
Royal Guard Elite — 59 points
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AD 8 (11 factor) GD 8 (12 factor) Will 7 (4 factor) HP 2 Toughness 6 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 0 (0 factor) Perception 4 (7 factor) Agility {{{agility}}} | |
Fear Response Frenzy, Hide, Flee, Freeze | |
Descriptors {{{descriptors}}} | |
Movement 9 meter land with 1 meter jump. 4 meter swim | |
Size 1 meter Reach 1 meter | |
Weight 80 Kilograms | |
Classes Warrior 3, Defender 1, Medic 1, Veteran 1, Healer 1 | |
Skills Strongman +4, Acrobatics +2, Insight +2 |
Powak Officer Common — 14 points
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AD 6 (1 factor) GD 5 (0 factor) Will 1 (1 factor) HP 1 Toughness 5 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 0 (0 factor) Perception 2 (0 factor) Agility {{{agility}}} | |
Fear Response Frenzy | |
Descriptors {{{descriptors}}} | |
Movement 10 meter land with 3 meter jump. 5 meter swim | |
Size 1 meter Reach 1 meter | |
Weight 70 Kilograms | |
Classes Medic 1 | |
Skills Strongman +2, Acrobatics +2, Insight +1, Legerdemain +1 |
Powak Middle-Manager Elite — 32 points
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AD 7 (5 factor) GD 5 (0 factor) Will 3 (10 factor) HP 2 Toughness 4 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 0 (0 factor) Perception 3 (0 factor +1 ability) Agility {{{agility}}} | |
Fear Response Run | |
Descriptors {{{descriptors}}} | |
Movement 6 meter land with 1 meter jump. 1 meter swim | |
Size 1 meter Reach 1 meter | |
Weight 60 Kilograms | |
Classes Apprentice 3, Adept 1 | |
Skills Scripts +1, Items +1 |
Equipment: purple gem
Common Spells: warp state, speak!, shrink creature
Elite Spells: spatial tunneling
Flamespike Executioner Elite — 72 points
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AD 8 (14 factor) GD 7 (7 factor) Will 4 (21 factor) HP 2 Toughness 4 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 2 (8 factor) Perception 2 (0 factor) Agility {{{agility}}} | |
Fear Response Flee | |
Descriptors {{{descriptors}}} | |
Movement 10 meter land with 1 meter jump. 5 meter swim. | |
Size 1 meter Reach 1 meter | |
Weight 70 Kilograms | |
Classes Apprentice 2, Skirmisher 2, Adept 2, Warlock (Fireball) 2, Assassin 1 | |
Skills Bluff +4, Items +4 |
Equipment: orange gem
Common Spells (2 charges): cannibalism, fire breath
Elite Spells (2 charges): fireball (+4 Charges), firebolts
Ancient Master of the Orange Way Paragon — 149 points
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AD 10 (27 factor) GD 8 (13 factor) Will 5 (33 factor) HP 4 Toughness 6 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 2 (4 factor) Perception 4 (5 factor) Agility {{{agility}}} | |
Fear Response Hide | |
Descriptors {{{descriptors}}} | |
Movement 17 meter land with 1 meter jump. 12 meter swim. | |
Size 1 meter Reach 1 meter | |
Weight 60 Kilograms | |
Classes Apprentice 3, Skirmisher 2, Adept 3, Nomad 2, Mage 2, Quickfoot 1 | |
Skills Nature +3, Items +4, Insight +2, Arcana +2, Disguise +1 |
Equipment: orange gem
Common Spells: time skip, flaming body, slow
Elite Spells: fireball, fireswallowing, wall of eternity
Paragon Spells: fire burst, haste
Exguth, Tomb King of Enthuria Elite — 76 points
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AD 10 (18+8 factor) GD 9 (18 factor) Will 4 (5 factor +2 Ability) HP 2 Toughness 6 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 1 (2 factor) Perception 7 (11 factor +2 Ability) Agility {{{agility}}} | |
Fear Response Run, Hide, Frenzy, Freeze | |
Descriptors {{{descriptors}}} | |
Movement 10 meter land with 9 meter jump. 5 meter swim. 10 meter burrow. | |
Size 1 meter Reach 2 meters | |
Weight 80 Kilograms | |
Classes Unliving, Warrior 4, Medic 1, Veteran 1, Spelunker 1, Healer 1 | |
Skills Strongman +4, Insight +6, Items +2 |
Exguth's High Priest grants him the benefits of shadow concealment, bone armor, flexible bones, fossil walk, regeneration, and raise dead. The benefits of these spells have been included above, where possible.
Equipment: Bonebiter spear with white gem. Crown of the lich king with white gem.
Enthurian High Priest Legend — 281 points
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AD 10 (27 factor) GD 7 (4 factor) Will 7 (53 factor) HP 6 Toughness 6 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 0 (0 factor) Perception 2 (0 factor) Agility {{{agility}}} | |
Fear Response Hide | |
Descriptors {{{descriptors}}} | |
Movement 6 meter land with 1 meter jump. 1 meter swim. | |
Size 1 meter Reach 1 meter | |
Weight 90 Kilograms | |
Classes Apprentice 5, Adept 5, Mage 3, Archmage 1 | |
Skills Nature +4, Items +2, Strongman +2, Arcana +8, Bluff +8 |
Equipment: white gem and pink gem.
Common Spells (3/5 bound to Exguth): shadow concealment, bone armor, flexible bones, soul command, bone bolts
Elite Spells (1/5 bound to Exguth): fossil walk, animate skeletons, bone prison, trace bindings, transfer binding
Paragon Spells (1/3 bound to Exguth): regeneration, panic, x-ray vision
Legend Spells (1/1 bound to Exguth): raise dead
Movarth the Bone-Lord Paragon — 156 points
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AD 9 (18 factor) GD 6 (1 factor) Will 5 (35 factor) HP 3 Toughness 7 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 0 (0 factor) Perception 2 (0 factor) Agility {{{agility}}} | |
Fear Response Frenzy | |
Descriptors {{{descriptors}}} | |
Movement 6 meter land with 1 meter jump. 1 meter swim. | |
Size 1 meter Reach 1 meter | |
Weight 80 Kilograms | |
Classes Apprentice 5, Adept 5, Mage 1 | |
Skills Arcana +3, Legerdemain +3, Nature +3, Strongman +9 |
Necessary Equipment: White gem.
Common Spells: shadow concealment, bone armor, glowing orb, bone bolts, flexible bones
Elite Spells: animate skeletons, bone prison, trace bindings, skull grenade, fossil walk
Paragon Spell: regeneration
Deathmancer Legend — 297 points
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AD 10 (25 factor) GD 10 (35 factor) Will 9 (89 factor) HP 4 Toughness 8 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 4 (17 factor) Perception 5 (14 factor) Agility {{{agility}}} | |
Fear Response Hide | |
Descriptors {{{descriptors}}} | |
Movement 14 meter land with 1 meter jump. 9 meter swim. | |
Size 1 meter Reach 1 meter | |
Weight 60 Kilograms | |
Classes Medic 1, Apprentice 3, Acolyte (Necromancer's Touch) 1, Healer 1, Adept 3, Warlock (Skull Grenade) 1, Doctor 1, Mage 3, Sorcerer (Wall of Bone) 1, Archmage 1, Arcane Master (Death Ward) 4 | |
Skills Strongman +4, Insight +4, Bluff +2, Legerdemain +2 |
Necessary Equipment: White gem.
Common Spells: necromancer's touch, bone armor, bone bolts
Elite Spells: fossil walk, turn undead, skull grenade
Paragon Spells: necromantic aura, regeneration, wall of bone
Legend Spells: death ward
Master Bounty Hunter Paragon — 171 points
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AD 10 (34 factor) GD 9 (22 factor) Will 3 (10 factor) HP 3 Toughness 4 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 3 (9 factor) Perception 5 (11 factor) Agility {{{agility}}} | |
Fear Response Hide, Frenzy | |
Descriptors {{{descriptors}}} | |
Movement 17 meter land with 14 meter jump. 12 meter swim. | |
Size 1 meter Reach 1 meter | |
Weight 80 Kilograms | |
Classes Warrior 1, Skirmisher 3, Medic 1, Sniper 1, Assassin 1, Combat Whirlwind 1, Spelunker 1, Stunt Shooter 1, Opportunist 1, Quickfoot 1 | |
Skills Disguise +6, Legerdemain +6, Nature +3, Strongman +3 |
Equipment: Three of the following sets:
- Warpbalest with purple gem and 30 bolts.
- Gravity's bow, longbow, soporific arrow, fascinating trinket, pink gem, and 60 arrows.
- Skip cannon, melter cannon, fire bomb, and an orange gem.
- Blade of purification, shadow dagger, boneshooter, and a white gem.
- Common wand of warp state and a purple gem.
- Elite wand of fireball and an orange gem.
- Elite wand of fossil walk and a white gem.
- Seven league boots and a purple gem.
- Jetpack and an orange gem.
- Illusory armor and a white gem.
Hidden Wanderer Paragon — 159 points
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AD 11 (37 factor) GD 9 (24 factor) Will 4 (17 factor) HP 3 Toughness 4 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 4 (20 factor) Perception 4 (6 factor) Agility {{{agility}}} | |
Fear Response Hide | |
Descriptors {{{descriptors}}} | |
Movement 43 meter land with 1 meter jump. 38 meter swim. 41 meter burrow. 39 meter teleport. | |
Size 1 meter Reach 1 meter | |
Weight 60 Kilograms | |
Classes Skirmisher 5, Sniper 1, Assassin 1, Sadist 1, Quickfoot 5 | |
Skills Bluff +6, Legerdemain +6 |
Equipment: Elite wand of fossil walk, common wand of warp state, paragon wand of invisibility. Two white gems and one purple gem. All spells cast on self. Assorted weapons (sword, 3 throwing knives).
Anithral, Devourer of Innocence Paragon — 198 points
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AD 11 (30 factor +8 armor factor) GD 7 (5 factor) Will 7 (57 factor) HP 3 Toughness 7 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 1 (1 factor) Perception 7 (1 factor +4 ability) Agility {{{agility}}} | |
Fear Response N/A | |
Descriptors {{{descriptors}}} | |
Movement 6 meter land with 1 meter jump. 2 meter teleport speed. 2 meter swim speed. | |
Size 1 meter Reach 1 meter | |
Weight 70 Kilograms | |
Classes Apprentice 5, Adept 5, Mage 5, Perfect 1 | |
Skills Strongman +3, Insight +3, Scripts +6, Items +3, Arcana +3, Legerdemain +3 |
Anithral's creator, Kul, as he became old and his hopes of achieving personal enlightenment seemed impossible, determined that if he could not achieve enlightenment, he'd create someone who would. Kul instantiated five people with different ideals in the hope that one would succeed. Anithral was imbued with Ambition and Self-Sufficiency, which led him to quickly surpass even his creator's power. With great power comes great appetite, however, so Anithral ate the souls of his four Perfect siblings with such stealth that Kul did not realize his folly before a Transfer Bindings spell rendered Kul irrelevant.
Now, Anithral seeks secret magics, while he lives solely off of the souls of copies of himself.
Equipment: Pink gem, purple gem, white gem
Common Spells (2/5 bound to self): Disconcerting song, soul command, warp state (1 bound to self), bone armor (1 bound to self), glowing orb
Elite Spells: Enrage, transfer binding, spatial tunneling, word of beckoning, skull grenade, trace bindings
Paragon Spells (2/5 bound to self): Soul crush, panic, instantiate perfect human (1 bound to self), soul swap, regeneration (1 bound to self)
Barbarian Elder Legend — 287 points
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AD 12 (51 factor) GD 12 (58 factor) Will 4 (17 factor) HP 4 Toughness 8 Beast: 4 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 4 (20 factor) Perception 6 (20 factor) Agility {{{agility}}} | |
Fear Response Frenzy, Flee, Freeze | |
Descriptors {{{descriptors}}} | |
Movement 40 meter land with 4 meter jump. 36 meter swim speed. Beast: -10 movement, +16 jump distance | |
Size 1 meter Reach 1 meter | |
Weight 80 Kilograms | |
Classes Warrior 2, Skirmisher 3 Assassin 1, Nomad 2, Spelunker 2, Brute 1, Quickfoot 1, Shapeshifter 1, Capridomorph 1, Cryothrope 1, Evader 1, Ultimate Charger 2 | |
Skills Nature +4, Strongman +4, Bluff +4, Legerdemain +4 Beast: Legerdemain +8, Items +4, Strongman +4 |
Equipment: Massive axe, sword, gauntlet of chewing with orange gem, kinetic armor with pink gem.
Sample 50 point characters
Following are a few 50 point, 5200 copper characters for quickly starting a low-level campaign. Keep in mind that you can use multiple cheaper characters instead of a single expensive one. Note that if you use one of these as your only character, you most certainly should give them the Hero class.
Barbarian Champion Elite — 50 points
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AD 7 (8 factor) GD 8 (10 factor) Will 1 (3 factor) HP 3 Toughness 5 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 1 (1 factor) Perception 4 (4 factor) Agility {{{agility}}} | |
Fear Response Run, Hide, Frenzy | |
Descriptors {{{descriptors}}} | |
Movement 14 meter land with 3 meter jump. 9 meter swim. | |
Size 1 meter Reach 1 meter | |
Weight 90 Kilograms | |
Classes Warrior 2, Skirmisher 1, Berserker 1, Nomad 1 | |
Skills Nature +3, Strongman +4, Acrobatics +1 |
Equipment: massive axe, spear, sword, 6 throwing knives, shield, 4897 copper worth of fine goods.
Orange Wizard Elite — 50 points
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AD 8 (10 factor) GD 5 (0 factor) Will 4 (20 factor) HP 2 Toughness 4 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 0 (0 factor) Perception 2 (0 factor) Agility {{{agility}}} | |
Fear Response Hide | |
Descriptors {{{descriptors}}} | |
Movement 6 meter land with 1 meter jump. 1 meter swim. | |
Size 1 meter Reach 1 meter | |
Weight 70 Kilograms | |
Classes Apprentice 4, Adept 3 | |
Skills Arcana +2, Bluff +2 |
Equipment: orange gem, arbalest with 10 bolts, sword, 119 copper.
Common Spells: Fire breath, Time skip, Slow, Flaming body
Elite Spells: Fireball, Swallow whole, Wall of eternity
Paladin of White Elite — 49 points
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AD 7 (7 factor) GD 7 (5 factor) Will 3 (9 factor) HP 2 Toughness 6 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 0 (0 factor) Perception 3 (2 factor) Agility {{{agility}}} | |
Fear Response Hide | |
Descriptors {{{descriptors}}} | |
Movement 6 meter land with 3 meter jump. 1 meter swim. | |
Size 1 meter Reach 1 meter | |
Weight 80 Kilograms | |
Classes Apprentice 1, Medic 1, Warrior 1, Healer 1, Adept 1 | |
Skills Strongman +3, Insight +2, Acrobatics +1 |
Equipment: White gem, Sword, Crossbow with 30 bolts, 147 copper
Common Spell: flexible bones
Elite Spell: turn undead
Ranger Elite — 50 points
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AD 8 (15 factor) GD 8 (14 factor) Will 1 (1 factor) HP 2 Toughness 4 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 1 (2 factor) Perception 4 (8 factor) Agility {{{agility}}} | |
Fear Response Hide, Run, Frenzy | |
Descriptors {{{descriptors}}} | |
Movement 15 meter land with 5 meter jump. 10 meter swim. | |
Size 1 meter Reach 1 meter | |
Weight 70 Kilograms | |
Classes Warrior 2, Skirmisher 2, Combat Whirlwind 1, Veteran 1, Nomad 1 | |
Skills Strongman +2, Acrobatics +2 |
Equipment: 2 crossbows with 210 bolts, Arbalest with 20 bolts, 2 swords, Orange gem, Fire bomb, 89 copper.
Purple Occultist Elite — 50 points
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AD 7 (6 factor) GD 6 (3 factor) Will 4 (18 factor) HP 2 Toughness 4 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 1 (3 factor) Perception 2 (0 factor) Agility {{{agility}}} | |
Fear Response Run | |
Descriptors {{{descriptors}}} | |
Movement 6 meter land with 1 meter jump. 1 meter swim. | |
Size 1 meter Reach 1 meter | |
Weight 60 Kilograms | |
Classes Apprentice 3, Acolyte (Soul Command) 1, Adept 2, Warlock (Spatial Tunneling) 1 | |
Skills Arcana +2, Bluff +2 |
Equipment: Purple gem, arbalest with 10 bolts, sword, 119 copper
Common Spells: enlarge creature, warp state (+2 Acolyte charges), speak!
Elite Spells: spatial tunneling (+2 Warlock charges), wall of prodigal depth